__version__ = "$Id$"
__docformat__ = "reStructuredText"
import operator
import math
import ctypes
[docs]class Vec2d(ctypes.Structure):
"""2d vector class, supports vector and scalar operators,
and also provides a bunch of high level functions
"""
__slots__ = ['x', 'y']
@classmethod
def from_param(cls, arg):
return cls(arg)
def __init__(self, x_or_pair, y = None):
if y == None:
self.x = x_or_pair[0]
self.y = x_or_pair[1]
else:
self.x = x_or_pair
self.y = y
def __len__(self):
return 2
def __getitem__(self, key):
if key == 0:
return self.x
elif key == 1:
return self.y
else:
raise IndexError("Invalid subscript "+str(key)+" to Vec2d")
def __setitem__(self, key, value):
if key == 0:
self.x = value
elif key == 1:
self.y = value
else:
raise IndexError("Invalid subscript "+str(key)+" to Vec2d")
# String representaion (for debugging)
def __repr__(self):
return 'Vec2d(%s, %s)' % (self.x, self.y)
# Comparison
def __eq__(self, other):
if hasattr(other, "__getitem__") and len(other) == 2:
return self.x == other[0] and self.y == other[1]
else:
return False
def __ne__(self, other):
if hasattr(other, "__getitem__") and len(other) == 2:
return self.x != other[0] or self.y != other[1]
else:
return True
def __nonzero__(self):
return self.x or self.y
# Generic operator handlers
def _o2(self, other, f):
"Any two-operator operation where the left operand is a Vec2d"
if isinstance(other, Vec2d):
return Vec2d(f(self.x, other.x),
f(self.y, other.y))
elif (hasattr(other, "__getitem__")):
return Vec2d(f(self.x, other[0]),
f(self.y, other[1]))
else:
return Vec2d(f(self.x, other),
f(self.y, other))
def _r_o2(self, other, f):
"Any two-operator operation where the right operand is a Vec2d"
if (hasattr(other, "__getitem__")):
return Vec2d(f(other[0], self.x),
f(other[1], self.y))
else:
return Vec2d(f(other, self.x),
f(other, self.y))
def _io(self, other, f):
"inplace operator"
if (hasattr(other, "__getitem__")):
self.x = f(self.x, other[0])
self.y = f(self.y, other[1])
else:
self.x = f(self.x, other)
self.y = f(self.y, other)
return self
# Addition
def __add__(self, other):
if isinstance(other, Vec2d):
return Vec2d(self.x + other.x, self.y + other.y)
elif hasattr(other, "__getitem__"):
return Vec2d(self.x + other[0], self.y + other[1])
else:
return Vec2d(self.x + other, self.y + other)
__radd__ = __add__
def __iadd__(self, other):
if isinstance(other, Vec2d):
self.x += other.x
self.y += other.y
elif hasattr(other, "__getitem__"):
self.x += other[0]
self.y += other[1]
else:
self.x += other
self.y += other
return self
# Subtraction
def __sub__(self, other):
if isinstance(other, Vec2d):
return Vec2d(self.x - other.x, self.y - other.y)
elif (hasattr(other, "__getitem__")):
return Vec2d(self.x - other[0], self.y - other[1])
else:
return Vec2d(self.x - other, self.y - other)
def __rsub__(self, other):
if isinstance(other, Vec2d):
return Vec2d(other.x - self.x, other.y - self.y)
if (hasattr(other, "__getitem__")):
return Vec2d(other[0] - self.x, other[1] - self.y)
else:
return Vec2d(other - self.x, other - self.y)
def __isub__(self, other):
if isinstance(other, Vec2d):
self.x -= other.x
self.y -= other.y
elif (hasattr(other, "__getitem__")):
self.x -= other[0]
self.y -= other[1]
else:
self.x -= other
self.y -= other
return self
# Multiplication
def __mul__(self, other):
if isinstance(other, Vec2d):
return Vec2d(self.x*other.y, self.y*other.y)
if (hasattr(other, "__getitem__")):
return Vec2d(self.x*other[0], self.y*other[1])
else:
return Vec2d(self.x*other, self.y*other)
__rmul__ = __mul__
def __imul__(self, other):
if isinstance(other, Vec2d):
self.x *= other.x
self.y *= other.y
elif (hasattr(other, "__getitem__")):
self.x *= other[0]
self.y *= other[1]
else:
self.x *= other
self.y *= other
return self
# Division
def __div__(self, other):
return self._o2(other, operator.div)
def __rdiv__(self, other):
return self._r_o2(other, operator.div)
def __idiv__(self, other):
return self._io(other, operator.div)
def __floordiv__(self, other):
return self._o2(other, operator.floordiv)
def __rfloordiv__(self, other):
return self._r_o2(other, operator.floordiv)
def __ifloordiv__(self, other):
return self._io(other, operator.floordiv)
def __truediv__(self, other):
return self._o2(other, operator.truediv)
def __rtruediv__(self, other):
return self._r_o2(other, operator.truediv)
def __itruediv__(self, other):
return self._io(other, operator.floordiv)
# Modulo
def __mod__(self, other):
return self._o2(other, operator.mod)
def __rmod__(self, other):
return self._r_o2(other, operator.mod)
def __divmod__(self, other):
return self._o2(other, divmod)
def __rdivmod__(self, other):
return self._r_o2(other, divmod)
# Exponentation
def __pow__(self, other):
return self._o2(other, operator.pow)
def __rpow__(self, other):
return self._r_o2(other, operator.pow)
# Bitwise operators
def __lshift__(self, other):
return self._o2(other, operator.lshift)
def __rlshift__(self, other):
return self._r_o2(other, operator.lshift)
def __rshift__(self, other):
return self._o2(other, operator.rshift)
def __rrshift__(self, other):
return self._r_o2(other, operator.rshift)
def __and__(self, other):
return self._o2(other, operator.and_)
__rand__ = __and__
def __or__(self, other):
return self._o2(other, operator.or_)
__ror__ = __or__
def __xor__(self, other):
return self._o2(other, operator.xor)
__rxor__ = __xor__
# Unary operations
def __neg__(self):
return Vec2d(operator.neg(self.x), operator.neg(self.y))
def __pos__(self):
return Vec2d(operator.pos(self.x), operator.pos(self.y))
def __abs__(self):
return Vec2d(abs(self.x), abs(self.y))
def __invert__(self):
return Vec2d(-self.x, -self.y)
# vectory functions
[docs] def get_length_sqrd(self):
"""Get the squared length of the vector.
It is more efficent to use this method instead of first call
get_length() or access .length and then do a sqrt().
:return: The squared length
"""
return self.x**2 + self.y**2
[docs] def get_length(self):
"""Get the length of the vector.
:return: The length
"""
return math.sqrt(self.x**2 + self.y**2)
def __setlength(self, value):
length = self.get_length()
self.x *= value/length
self.y *= value/length
length = property(get_length, __setlength, doc = """Gets or sets the magnitude of the vector""")
[docs] def rotate(self, angle_degrees):
"""Rotate the vector by angle_degrees degrees clockwise."""
radians = -math.radians(angle_degrees)
cos = math.cos(radians)
sin = math.sin(radians)
x = self.x*cos - self.y*sin
y = self.x*sin + self.y*cos
self.x = x
self.y = y
[docs] def rotated(self, angle_degrees):
"""Create and return a new vector by rotating this vector by
angle_degrees degrees clockwise.
:return: Rotated vector
"""
radians = -math.radians(angle_degrees)
cos = math.cos(radians)
sin = math.sin(radians)
x = self.x*cos - self.y*sin
y = self.x*sin + self.y*cos
return Vec2d(x, y)
def get_angle(self):
if (self.get_length_sqrd() == 0):
return 0
return math.degrees(math.atan2(self.y, self.x))
def __setangle(self, angle_degrees):
self.x = self.length
self.y = 0
self.rotate(angle_degrees)
angle = property(get_angle, __setangle, doc="""Gets or sets the angle of a vector""")
[docs] def get_angle_between(self, other):
"""Get the angle between the vector and the other in degrees
:return: The angle
"""
cross = self.x*other[1] - self.y*other[0]
dot = self.x*other[0] + self.y*other[1]
return math.degrees(math.atan2(cross, dot))
[docs] def normalized(self):
"""Get a normalized copy of the vector
:return: A normalized vector
"""
length = self.length
if length != 0:
return self/length
return Vec2d(self)
[docs] def normalize_return_length(self):
"""Normalize the vector and return its length before the normalization
:return: The length before the normalization
"""
length = self.length
if length != 0:
self.x /= length
self.y /= length
return length
def perpendicular(self):
return Vec2d(-self.y, self.x)
def perpendicular_normal(self):
length = self.length
if length != 0:
return Vec2d(-self.y/length, self.x/length)
return Vec2d(self)
[docs] def dot(self, other):
"""The dot product between the vector and other vector
v1.dot(v2) -> v1.x*v2.x + v1.y*v2.y
:return: The dot product
"""
return float(self.x*other[0] + self.y*other[1])
[docs] def get_distance(self, other):
"""The distance between the vector and other vector
:return: The distance
"""
return math.sqrt((self.x - other[0])**2 + (self.y - other[1])**2)
[docs] def get_dist_sqrd(self, other):
"""The squared distance between the vector and other vector
It is more efficent to use this method than to call get_distance()
first and then do a sqrt() on the result.
:return: The squared distance
"""
return (self.x - other[0])**2 + (self.y - other[1])**2
def projection(self, other):
other_length_sqrd = other[0]*other[0] + other[1]*other[1]
projected_length_times_other_length = self.dot(other)
return other*(projected_length_times_other_length/other_length_sqrd)
[docs] def cross(self, other):
"""The cross product between the vector and other vector
v1.cross(v2) -> v1.x*v2.y - v2.y-v1.x
:return: The cross product
"""
return self.x*other[1] - self.y*other[0]
def interpolate_to(self, other, range):
return Vec2d(self.x + (other[0] - self.x)*range, self.y + (other[1] - self.y)*range)
def convert_to_basis(self, x_vector, y_vector):
return Vec2d(self.dot(x_vector)/x_vector.get_length_sqrd(), self.dot(y_vector)/y_vector.get_length_sqrd())
# Extra functions, mainly for chipmunk
def cpvrotate(self, other):
return Vec2d(self.x*other.x - self.y*other.y, self.x*other.y + self.y*other.x)
def cpvunrotate(self, other):
return Vec2d(self.x*other.x + self.y*other.y, self.y*other.x - self.x*other.y)
# Pickle, does not work atm.
def __getstate__(self):
return [self.x, self.y]
def __setstate__(self, dict):
self.x, self.y = dict
def __newobj__(cls, *args):
return cls.__new__(cls, *args)
Vec2d._fields_ = [
('x', ctypes.c_double),
('y', ctypes.c_double),
]
class Vec2dArray(list):
def __init__(self, iterable=()):
list.__init__(self, (Vec2d(i) for i in iterable))
def __setitem__(self, index, value):
list.__setitem__(self, index, Vec2d(value))
def append(self, value):
"""Append a vector to the array"""
list.append(self, Vec2d(value))
def insert(self, index, value):
"""Insert a vector into the array"""
list.insert(self, index, Vec2d(value))
def transform(self, offset=Vec2d(0,0), angle=0, scale=1.0):
"""Return a new transformed Vec2dArray"""
offset = Vec2d(offset)
angle = math.radians(-angle)
rot_vec = Vec2d(math.cos(angle), math.sin(angle))
xformed = Vec2dArray()
for vec in self:
xformed.append(vec.cpvrotate(rot_vec) * scale + offset)
return xformed
def segments(self, closed=True):
"""Generate arrays of line segments connecting adjacent vetices
in this array, exploding the shape into it's constituent segments
"""
if len(self) >= 2:
last = self[0]
for vert in self[1:]:
yield Vec2dArray((last, vert))
last = vert
if closed:
yield Vec2dArray((last, self[0]))
elif self and closed:
yield Vec2dArray((self[0], self[0]))
[docs]class Rect(ctypes.Structure):
"""Simple rectangle. Will gain more functionality as needed"""
_fields_ = [
('left', ctypes.c_double),
('top', ctypes.c_double),
('right', ctypes.c_double),
('bottom', ctypes.c_double),
]
def __init__(self, rect_or_left, bottom=None, right=None, top=None):
if bottom is not None:
assert right is not None and top is not None, "No enough arguments to Rect"
self.left = rect_or_left
self.bottom = bottom
self.right = right
self.top = top
else:
self.left = rect_or_left.left
self.bottom = rect_or_left.bottom
self.right = rect_or_left.right
self.top = rect_or_left.top
@property
[docs] def width(self):
"""Rectangle width"""
return self.right - self.left
@property
[docs] def height(self):
"""Rectangle height"""
return self.top - self.bottom
########################################################################
## Unit Testing ##
########################################################################
if __name__ == "__main__":
import unittest
import pickle
####################################################################
class UnitTestVec2d(unittest.TestCase):
def setUp(self):
pass
def testCreationAndAccess(self):
v = Vec2d(111, 222)
self.assert_(v.x == 111 and v.y == 222)
v.x = 333
v[1] = 444
self.assert_(v[0] == 333 and v[1] == 444)
def testMath(self):
v = Vec2d(111,222)
self.assertEqual(v + 1, Vec2d(112, 223))
self.assert_(v - 2 == [109, 220])
self.assert_(v * 3 == (333, 666))
self.assert_(v / 2.0 == Vec2d(55.5, 111))
#self.assert_(v / 2 == (55, 111)) # Not supported since this is a c_float structure in the bottom
self.assert_(v ** Vec2d(2, 3) == [12321, 10941048])
self.assert_(v + [-11, 78] == Vec2d(100, 300))
#self.assert_(v / [11,2] == [10,111]) # Not supported since this is a c_float structure in the bottom
def testReverseMath(self):
v = Vec2d(111, 222)
self.assert_(1 + v == Vec2d(112, 223))
self.assert_(2 - v == [-109, -220])
self.assert_(3 * v == (333, 666))
#self.assert_([222,999] / v == [2,4]) # Not supported since this is a c_float structure in the bottom
self.assert_([111, 222] ** Vec2d(2, 3) == [12321, 10941048])
self.assert_([-11, 78] + v == Vec2d(100, 300))
def testUnary(self):
v = Vec2d(111, 222)
v = -v
self.assert_(v == [-111, -222])
v = abs(v)
self.assert_(v == [111, 222])
def testLength(self):
v = Vec2d(3,4)
self.assert_(v.length == 5)
self.assert_(v.get_length_sqrd() == 25)
self.assert_(v.normalize_return_length() == 5)
self.assertAlmostEquals(v.length, 1)
v.length = 5
self.assert_(v == Vec2d(3, 4))
v2 = Vec2d(10, -2)
self.assert_(v.get_distance(v2) == (v - v2).get_length())
def testAngles(self):
v = Vec2d(0, 3)
self.assertEquals(v.angle, 90)
v2 = Vec2d(v)
v.rotate(-90)
self.assertEqual(v.get_angle_between(v2), 90)
v2.angle -= 90
self.assertEqual(v.length, v2.length)
self.assertEquals(v2.angle, 0)
self.assertEqual(v2, [3, 0])
self.assert_((v - v2).length < .00001)
self.assertEqual(v.length, v2.length)
v2.rotate(300)
self.assertAlmostEquals(v.get_angle_between(v2), -60, 5) # Allow a little more error than usual (floats..)
v2.rotate(v2.get_angle_between(v))
angle = v.get_angle_between(v2)
self.assertAlmostEquals(v.get_angle_between(v2), 0)
def testHighLevel(self):
basis0 = Vec2d(5.0, 0)
basis1 = Vec2d(0, .5)
v = Vec2d(10, 1)
self.assert_(v.convert_to_basis(basis0, basis1) == [2, 2])
self.assert_(v.projection(basis0) == (10, 0))
self.assert_(basis0.dot(basis1) == 0)
def testCross(self):
lhs = Vec2d(1, .5)
rhs = Vec2d(4, 6)
self.assert_(lhs.cross(rhs) == 4)
def testComparison(self):
int_vec = Vec2d(3, -2)
flt_vec = Vec2d(3.0, -2.0)
zero_vec = Vec2d(0, 0)
self.assert_(int_vec == flt_vec)
self.assert_(int_vec != zero_vec)
self.assert_((flt_vec == zero_vec) == False)
self.assert_((flt_vec != int_vec) == False)
self.assert_(int_vec == (3, -2))
self.assert_(int_vec != [0, 0])
self.assert_(int_vec != 5)
self.assert_(int_vec != [3, -2, -5])
def testInplace(self):
inplace_vec = Vec2d(5, 13)
inplace_ref = inplace_vec
inplace_src = Vec2d(inplace_vec)
inplace_vec *= .5
inplace_vec += .5
inplace_vec /= (3, 6)
inplace_vec += Vec2d(-1, -1)
alternate = (inplace_src*.5 + .5)/Vec2d(3, 6) + [-1, -1]
self.assertEquals(inplace_vec, inplace_ref)
self.assertEquals(inplace_vec, alternate)
def testPickle(self):
return # pickling does not work atm
testvec = Vec2d(5, .3)
testvec_str = pickle.dumps(testvec)
loaded_vec = pickle.loads(testvec_str)
self.assertEquals(testvec, loaded_vec)
####################################################################
unittest.main()