Play by Wave ============ Once you are ready to start playing, you can invite the Bee to be a participant in your wave by adding ``hce-bee@appspot.com``. The Bee will create a new game for your wave and produce a greeting message including a link to the Bee's statistics pages for your game. When a blip is submitted (someone clicks the Done button), the Bee will search for any commands in square brackets, attempt to parse them and respond as necessary. The blip contents are associated with the creator of the blip (the first participant) and commands are executed as if that person wrote them. Parsed commands will be highlighted as such. Any errors or warnings your commands produce will be described in an inline blip near the command block. Players are welcome to delete the Bee's blips to keep a tidy Wave, these are primarily for participant information and Bee will not miss them when they are gone. Play by Email ============= Email games can be played within a Bee Channel_. If you haven't done so already, a lead storyteller for your game will need to `Register a Channel`_ with the Bee using their Google Account. A channel supports a single active email game at a time, and the current game can be chosen from your Channel's administrative area under the "Play by Email" section. Play by IM ========== IM games (using the XMPP/Jabber/GTalk protocol) can be played within a Bee Channel_. If you haven't done so already, a lead storyteller for your game you will need to `Register a Channel`_ with the Bee using their Google Account. A channel supports a single active IM game at a time, and the current game can be chosen from your Channel's administrative area under the "Play by IM" section. .. _Channel: /channel .. _Register a Channel: /channel/new .. vim: ai spell tw=72